Obesity and malnutrition are seen as binary opposites, however, in the neoliberal context of public health and economic development policies: malnutrition is often seen as a structural problem, caused by poverty, marginalization, and lack of resources, whereas obesity is moralized and seen as an individual choice, caused by irresponsible personal behavior.
Month: August 2011
In a cruel twist of irony, the pursuit of profit — something that Wall Street pushes so hard — is what leaves companies open to being displaced. As they grow, their ability to find opportunities that are big enough to sustain their growth is reduced. They become myopic; they listen only to their best customers. They focus disproportionately on their most profitable products, and strive to improve these the fastest.
Clayton Christensen, he of disruptive innovation fame, writing about Steve Jobs/Apple’s success for Reuters.
Hospital disruption is, of course, “impossible.”
The industry is quickly approaching/has already passed the point where disruptors may feel it worth their time/resources to pursue new models. As so many cases in history prove: disrupt or be disrupted.
Designed For Health? The Hospital As Boutique Hotel
People are biased against creative ideas, studies find
SCIENCE! via @mtommasi
Christine Poon, dean of the Fisher College of Business at Ohio State:
It’s a brave institution that chooses somebody nontraditional because there is just a lot of risk in doing that, and people don’t like to make decisions that are highly risky.
Time to get good.
Edward Boches has a list of five things advertising agencies have to get good at (his words):
- Focus on innovation
- Embrace speed
- Master engagement
- Attract better talent
- Liberate the next generation
Seems a good list for hospitals too.
Indulge. via @shawnhalls
Raising the Medicare eligibility age to 67 would actually increase total healthcare spend. Makes sense when you think about it.
As good an argument for play in schools — anywhere, for that matter — as you’ll find anywhere else:
WHAT DO WE MEAN BY PLAY?
Play is to create, to discover, to process in half-playful, half-serious mood to experiment with one’s culture.
Play is to recreate one’s environment; to rearrange it in accordance with one’s own dictates.
Play is to master one’s own physical self; to develop physical coordination and control; to cope with any kind of sport or physical activity.
Play is for exploring and adventuring in nature and science; for grappling with ideas.
Play is for mastering materials and tools; to work in a disciplined manner, allowing materials to suggest wholly new ideas.
Play is a way of verbalizing about one’s world; of establishing physical images and patterns that relate.
Play is for construction and for achieving new forms; for artistic and aesthetic expression; for reworking one’s creative faculties. Play is for children what brain-storming is for adults.
All creative adults play. The scientist plays, the artist plays, but they play on a higher level towards more exacting goals. They play with ideas in science, in art, in music. Out of this play they get the strength, ability, and courage to tackle the impossible; to discover new worlds.
Play, an essential of childhood, is wholly a creative activity requiring the careful selection of materials and tools; good toys are its tools.
Parents have an obligation to enrich and enlarge each child’s horizon with a wide variety of creative playthings suitable to his particular attention span, interests, dexterity, and general capabilities.
Creative Playthings, 1964
(via Andy Beach of Reference Library and Stork Bites Man, both worth your attention)